The Realm

The world of Hextraas

Hextraas is an authored historical and mythological fantasy setting: gods and lords, civilizations, factions, guilds, governments, secret societies, history, and lore built to support play. It is a setting with specific institutions and conflicts, not a generic backdrop.

Elder Realm World Studio astronomy view for Hextraas and its three moons
The heavens

Hextraas beneath three moons

Hextraas is its own world. Three moons cross its sky, and its celestial cycles and calendar shape life below. In the VTT, time and sky state can shift with the campaign.

  • A distinct authored world with its own cosmology
  • Three moons in the sky over Hextraas
  • Celestial cycles and a calendar grounded in the setting
  • Time and sky state reflected in the VTT
Elder Realm player calendar showing the current Hextraas date, three moon phases, celestial timing, and day planning controls
Time in Hextraas

The calendar belongs at the table

Players can open the calendar during play to see the current month and day, follow the phases and sky state of Hextraas's three moons, and open a date for celestial timing, notes, journal entries, and reminders.

Shared date

The current Hextraas month and day stay visible during play.

Three moons

Daily phases and sky visibility appear on the calendar.

Plan the day

Add a note, journal entry, or reminder to a selected date.

A populated setting, modeled at world scale

People, places, and organizations connect

The population figure represents modeled world data—not an individually authored biography for every inhabitant. Named people, settlements, establishments, and organizations provide the playable detail inside that larger model.

About 29.8 million people

A modeled population distributed through the setting's civilizations and settlements.

576 named settlements

Cities, towns, and smaller communities give travel, politics, and trade specific destinations.

6,635 named people

Named figures provide the authored and generated social detail players can actually encounter.

7,032 establishments

Shops, guild halls, temples, services, and other places connect communities to daily life.

447 underworld organizations

Generated criminal and clandestine organizations add local pressure, rivalry, and opportunity.

Interlocking institutions

Governments, factions, guilds, faiths, and secret societies give characters relationships to navigate.

Elder Realm World Atlas showing Hextraas geography, settlements, and player navigation