Hextraas is an authored historical and mythological fantasy setting: gods and lords, civilizations, factions, guilds, governments, secret societies, history, and lore built to support play. It is a setting with specific institutions and conflicts, not a generic backdrop.
Hextraas is its own world. Three moons cross its sky, and its celestial cycles and calendar shape life below. In the VTT, time and sky state can shift with the campaign.
Players can open the calendar during play to see the current month and day, follow the phases and sky state of Hextraas's three moons, and open a date for celestial timing, notes, journal entries, and reminders.
The current Hextraas month and day stay visible during play.
Daily phases and sky visibility appear on the calendar.
Add a note, journal entry, or reminder to a selected date.
The population figure represents modeled world data—not an individually authored biography for every inhabitant. Named people, settlements, establishments, and organizations provide the playable detail inside that larger model.
A modeled population distributed through the setting's civilizations and settlements.
Cities, towns, and smaller communities give travel, politics, and trade specific destinations.
Named figures provide the authored and generated social detail players can actually encounter.
Shops, guild halls, temples, services, and other places connect communities to daily life.
Generated criminal and clandestine organizations add local pressure, rivalry, and opportunity.
Governments, factions, guilds, faiths, and secret societies give characters relationships to navigate.