Years of design poured into one game. Not the widest character creator you've seen — the widest there is. Here is the breadth, by the numbers.
From dragon-blooded Draconians to thirty-three kinds of Beastman, from immortal Sidhe to towering Half-Giants — every lineage carries its own lore, stats and destiny.
From dragon-blooded Draconians to the thirty-three kinds of Beastman, the realm teems with heroes unlike any you've played — each illustrated and detailed in the in-app compendium.










Seventeen distinct schools, each with its own flavor, cost and casting time — measured in phases, not vague "actions." Learn spells by rolling for them; fail, and they're locked until you grow. And the grimoire keeps growing.
Twenty primary attributes plus three derived — Intelligence, Sanity and Composure. Hit points flow from five physical stats; speed feeds your attack phases; your casting realm decides which stats matter. Nothing is cosmetic.
600+ skills and counting, led by a d100 roll for innate aptitude and bought from a 150%-experience pool. Weapon and combat training are capped by your tier each level — specialists feel specialized.
A full sanity system with 44 distinct insanities. Horror isn't flavor text here — it has rules, and your hero can lose more than hit points to the things in the dark.
68 critical-hit tables and 35 fumble tables. A lucky strike can sever, cripple or kill; a botched swing can cost you dearly. Armor subtracts from damage; defense makes you hard to hit. Every blow matters.
Warriors, mages, priests, rogues, rangers, bards and a hundred and sixty-nine more — pure casters, martial specialists and hybrids, each with minimum-attribute gates, spell access and its own XP chart.
Roll your social class, wealth, origin and background — or author them. Equipment, languages and starting gold all flow from who your hero was before the adventure began.