The System

A system with no ceiling

Years of design poured into one game. Not the widest character creator you've seen — the widest there is. Here is the breadth, by the numbers.

90+
Playable Races
175+
Classes
600+
Skills
Thousands
Spells & counting
17
Schools of Magic
600+
Bestiary Creatures
23
Character Stats
300+
Weapons
800+
Equipment Items
68
Critical-Hit Tables
44
Forms of Madness
54
Achievements
90+ races · 18 lineages

Be anyone the realm can dream

From dragon-blooded Draconians to thirty-three kinds of Beastman, from immortal Sidhe to towering Half-Giants — every lineage carries its own lore, stats and destiny.

DraconiansBeastmenHumans & NorthmenElvesDwarvesGnomesHalflingsSidheLizardmenCentaurs & PegataursWinged & Raven FolkHalf-Giants · Ogres · Orcs · TrollsHalf-ElvesHalf-DryadsHalf-SatyrsMetamorphsD'uuk VharDahvari
A detailed race compendium

Meet the peoples of the realm

From dragon-blooded Draconians to the thirty-three kinds of Beastman, the realm teems with heroes unlike any you've played — each illustrated and detailed in the in-app compendium.

Races of the Elder Realm — illustrated ensemble
Lion Beastman shaman beneath the moon
Lion Beastman · Shaman
Cheetah Beastman scout on the plains
Cheetah Beastman · Scout
Tiger Beastman warrior with a spear
Tiger Beastman · Warrior
Snow Leopard Beastman oracle
Leopard Beastman · Oracle
Half-Dryad of the living forest
Half-Dryad
Tiger Beastman shaman by firelight
Tiger Beastman · Shaman
Cheetah Beastman outrider in the dunes
Cheetah Beastman · Outrider
Lion Beastman hunter
Lion Beastman · Hunter
Amethyst Draconian battle-mage weaving a spell
Thousands of spells · 17 schools

Magic with a thousand faces

Seventeen distinct schools, each with its own flavor, cost and casting time — measured in phases, not vague "actions." Learn spells by rolling for them; fail, and they're locked until you grow. And the grimoire keeps growing.

AlchemyAstrologyBattle MagicBlackDivineHighMarinerMerchantMysticismNatureSageSeductionShadowSmithingSorcerySpiritWitchcraft

23 stats, truly interlocked

Twenty primary attributes plus three derived — Intelligence, Sanity and Composure. Hit points flow from five physical stats; speed feeds your attack phases; your casting realm decides which stats matter. Nothing is cosmetic.

A skill economy with stakes

600+ skills and counting, led by a d100 roll for innate aptitude and bought from a 150%-experience pool. Weapon and combat training are capped by your tier each level — specialists feel specialized.

The mind can break

A full sanity system with 44 distinct insanities. Horror isn't flavor text here — it has rules, and your hero can lose more than hit points to the things in the dark.

Combat that bites back

68 critical-hit tables and 35 fumble tables. A lucky strike can sever, cripple or kill; a botched swing can cost you dearly. Armor subtracts from damage; defense makes you hard to hit. Every blow matters.

175+ classes, every archetype

Warriors, mages, priests, rogues, rangers, bards and a hundred and sixty-nine more — pure casters, martial specialists and hybrids, each with minimum-attribute gates, spell access and its own XP chart.

A living backstory

Roll your social class, wealth, origin and background — or author them. Equipment, languages and starting gold all flow from who your hero was before the adventure began.