
A complete fantasy game where the rules, the authored world of Hextraas, and a multiplayer virtual tabletop work as one. Build your hero, enter the scene, and keep the characters, campaign, and world connected.
Elder Realm is an integrated game, not a generic VTT toolkit. Its 23-attribute character system, 44-entry insanity system, 34 advanced combat techniques, 17 schools of magic, and authored setting all feed the same campaigns and characters.
The rules, sheets, setting data, encounters, and shared 3D table stay connected from character creation through play.
Combine a wide range of lineages, classes, skills, and 23 character attributes to create heroes with meaningfully different strengths.
Move between tactical 3D control and character point of view across 30 biomes, with 14 weather states, day and night, UltraVision, and Infravision.
Play in an authored historical and mythological setting of gods and lords, civilizations, factions, guilds, governments, secret societies, and accumulated lore.
Package player and GM content, import or export complete worlds, and share modules with the wider Elder Realm community.
Run the same encounter from an overhead tactical view or step down to character point of view. The VTT carries the game state, character senses, terrain, weather, spell visuals, and audio for the whole table.
Casting times measured in phases. A 44-entry insanity system. Thirty-four advanced combat techniques. The character rules give consequential choices a defined place at the table.
Elder Realm begins with its own rules and setting, then gives players and GMs structured ways to extend them. Build content modules and world packages, move them through import and export, and share what your table creates.
The app currently presents its plan structure as a preview while beta access remains free and checkout is disabled. Request an invitation to build characters, create campaigns, and enter the shared 3D tabletop.